hsmms 发表于 2025-2-19 18:09

tianyuansnow 发表于 2025-2-19 17:29
我一直以为动态映射对每一帧进行处理
比如帧内峰值300,设备峰值1000,那么300会被提亮,也就是这一帧整体 ...

动态映射是可以做到每一帧处理但是完全没必要


还有无论HDR10还是DV都是基于PQ的,PQ是绝对亮度,该是什么亮度就是什么亮度,超过显示设备峰值亮度就进行压缩,在显示设备亮度范围内就按照实际亮度显示(对于动态映射)

而静态映射在于静态映射在一部片子只使用一条映射曲线,但问题是一条映射曲线跟本无法应付不同亮度场景,具体的区别看我上面101楼的对比图

hsmms 发表于 2025-2-19 18:09

tianyuansnow 发表于 2025-2-19 18:05
我要是madVR,HDR动态映射HDR呢?
比如片源是HDR10,设备是峰值1000的,这种情况下动态映射是不是约等于 ...

不要理这人的任何内容,这只会让你越来越糊涂

tianyuansnow 发表于 2025-2-19 18:19

本帖最后由 tianyuansnow 于 2025-2-19 18:21 编辑

hsmms 发表于 2025-2-19 18:09
动态映射是可以做到每一帧处理但是完全没必要




我仔细看了101楼的图,确实如你所说:
在 “HGIG+动态映射” 的前提下,低于设备峰值亮度的信息会按照1:1的绝对亮度呈现
而高于的亮度信息会采用动态映射进行重新映射以确保画面的正常和舒适

但是按照目前的结论来看,“杜比视界”是无法被“HDR10+动态映射”取代的,尤其是显示设备自身拥有超过1000nits的峰值亮度时

但是我还是有一点不确定,动态映射真的只有一种吗?不存在把低亮度信息根据显示设备的实际情况往高了拉的情况吗?
根据我的经验,我看到别人在使用LG G系列电视时,G3和G4(10APL峰值超过1000nits),用电视内置的动态映射,那个画面确实是被提亮处理了的(但是并不会整体提亮,因为该暗的地方还是很暗)
当然,我这么问不严谨,因为前提说的是madVR的动态映射

kxx123 发表于 2025-2-19 18:22

tianyuansnow 发表于 2025-2-19 18:05
我要是madVR,HDR动态映射HDR呢?
比如片源是HDR10,设备是峰值1000的,这种情况下动态映射是不是约等于 ...

我早就做过无数次的尝试了,也编写过超过十几条的profile,各种动态色调映射方案同HDR passthrough进行瞬间切换对比,madVR的动态色调映射+HDR输出是必定会压缩亮度的,否则我怎么会让hsmms“大神”提供我上面的HDR600的实战证据呢,连300nit都保不住哦!

只有一种情况下,madVR的动态色调映射+HDR输出是好于HDR passthrough的,那就是真正超高亮度制作的影视,目前我只在“海王”和“巨齿鲨”上看到过,这是杜比视界和madVR的动态色调映射明显好过passthough,当然还有些私人草根制作的高亮HDR演示片。

如果你仔细看过我主楼的所有文字和图,你就应该明白,我不是说杜比视界或动态色调映射不好,而是现在的片源情况根本不需要,因为超高峰值亮度的内容往往只占画面的极小部分或是只有极少帧上会有,帧平均亮度20nit都没有哦!假定全片一直有几个像素的峰值亮度是10000nit,而其余绝大多数像素内容的亮度都在100nit以下,你希望看到这几个像素的高光细节而损失掉全片画面的亮度吗?杜比视界和动态色调映射就是做这个的哦!我说的夸张点,否则你不能理解的哦!

hsmms 发表于 2025-2-19 18:29

tianyuansnow 发表于 2025-2-19 18:08
额,我说的是madVR,HDR10转HDR动态映射
HDR10片源里的300nits峰值的帧,在1500nits实际亮度显示设备中, ...

我的建议你还是把你这些东西 全部抛掉,先不要把问题想那么复杂。

你只要记住以下几点

1.PQ是绝对亮度,HDR10/DV都是基于PQ的,在设备亮度范围内就按照实际亮度显示,超过就 进行压缩。

2.静态映射是一部片子只使用一条映射曲线,而动态映射是针对不同亮度场景使用不同映射曲线。

3.制作标准亮度是制作标准亮度,不要认为这是这部片子的峰值亮度,就比如HDR10制作标准亮度是1000nit,但不代表你这部片子的实际峰值亮度有1000nit,也有可能整部片子最高亮度就200nit。

4.

hsmms 发表于 2025-2-19 18:31

本帖最后由 hsmms 于 2025-2-19 18:34 编辑

tianyuansnow 发表于 2025-2-19 18:19
我仔细看了101楼的图,确实如你所说:
在 “HGIG+动态映射” 的前提下,低于设备峰值亮度的信息会按照1: ...

动态映射技术原理上都是一样的,但不代表都是一样的,也有好坏的区别

至于LG的动态映射那玩意就是垃圾,建议不要使用,使用后严重偏离标准PQ曲线。


ps:难怪你会有这种问题,说到底问题的原因是LG动态映射自身问题。


至于你觉得画面更亮只是你感知上觉得更亮,但实际亮度有可能并没有提高甚至被压缩了。

tianyuansnow 发表于 2025-2-19 18:32

kxx123 发表于 2025-2-19 18:22
我早就做过无数次的尝试了,也编写过超过十几条的profile,各种动态色调映射方案同HDR passthrough进行瞬 ...

我用手机看杜比视界的片子(《腾讯三体》流媒体制作版)
亮度是明显高了的,而且应该不是被等比拉高,暗的地方依然暗,整体观感真的非常好!
(手机全屏1200nits,10APL峰值3000nits)

因为同样我还看了一部HDR10的片子(《阿凡达2》的原盘),在手机上,以肉眼目测,峰值并没有超过1000nits


换句话说,如果动态映射不能真的提亮,那么杜比视界还是无可替代的

tianyuansnow 发表于 2025-2-19 18:35

hsmms 发表于 2025-2-19 18:31
动态映射技术原理上都是一样的,但不代表都是一样的,也有好坏的区别

至于LG的动态映射那玩意就是垃圾, ...

那我大概懂了……
还是G系列+杜比视界最好[傻笑]

我本来以为可以通过 HGIG+动态映射 把HDR10干到2000nits峰值,然后在雷鸟U8(峰值2000nits)这种显示器上会有不错的表现
如果按照目前的结论,即使是madVR,使用HDR10片源,依然是峰值只有1000nits,等于这种2000nits峰值的显示器在看片的时候完全是无用的……

hsmms 发表于 2025-2-19 18:35

tianyuansnow 发表于 2025-2-19 18:32
我用手机看杜比视界的片子(《腾讯三体》流媒体制作版)
亮度是明显高了的,而且应该不是被等比拉高,暗 ...

动态映射跟是否被提亮没有半毛关系

还有杜比也是用的动态映射,技术原理都一样

还有不要用肉眼目测当标准,这种是完全不准的。

kxx123 发表于 2025-2-19 18:39

tianyuansnow 发表于 2025-2-19 18:32
我用手机看杜比视界的片子(《腾讯三体》流媒体制作版)
亮度是明显高了的,而且应该不是被等比拉高,暗 ...

苹果手机的HDR播放是可以随时改变亮度的,你手往上一滑,低亮度的HDR视频确实能拉亮,但电视机没有这个骚操作,至少我没看到过,PS: 通常HDR电视机在播放HDR时是自动把所有亮度拉到最高,而杜比视界则会更进一步,把对比度也拉到最高,也就是说你在电视机播放HDR视频时已经无法拉高任何亮度设置了,已经都是最高状态了!

HDR的亮度是绝对亮度,我写过一个科普贴,你有空看看吧:https://www.chiphell.com/thread-2588913-1-1.html

hsmms 发表于 2025-2-19 18:40

tianyuansnow 发表于 2025-2-19 18:35
那我大概懂了……
还是G系列+杜比视界最好



说来多少遍了,不要把HDR10 1000nit亮度,DV 4000/1w nit亮度当做片子的实际峰值亮度。

tianyuansnow 发表于 2025-2-19 18:41

hsmms 发表于 2025-2-19 18:35
动态映射跟是否被提亮没有半毛关系

还有杜比也是用的动态映射,技术原理都一样


但是杜比视界确实可以用到超出1000nits的设备峰值亮度
这一点应该是确定的

而HDR10最高1000nits,且大多数情况下只会低于
且目前没办法超过

所以综合来看还是得G系列+杜比视界……

我的诉求很简单,把原理真的搞清楚,然后看看到底什么选择是最优的
在这个过程中主要是真的搞清楚,然后可以进行各种分析

hsmms 发表于 2025-2-19 18:45

本帖最后由 hsmms 于 2025-2-19 18:48 编辑

tianyuansnow 发表于 2025-2-19 18:41
但是杜比视界确实可以用到超出1000nits的设备峰值亮度
这一点应该是确定的



这只是你的主观错误认知

具体的你可以参考这个帖子:

http://lt.hd199.com/thread/1933659
http://lt.hd199.com/thread/1883102

tianyuansnow 发表于 2025-2-19 18:47

hsmms 发表于 2025-2-19 18:45
这只是你的主观错误认知

具体的你可以参考这个帖子:http://lt.hd199.com/thread/1933659 ...

我不管前面是如何定义的
只看结果:
杜比视界可以用到超出1000nits的设备亮度(你可以说在大多数情况下都低于1000nits没问题)
而HDR10无法用到

如果这句话错了,那么正确的应该是?

kxx123 发表于 2025-2-19 18:48

本帖最后由 kxx123 于 2025-2-19 18:52 编辑

tianyuansnow 发表于 2025-2-19 18:41
但是杜比视界确实可以用到超出1000nits的设备峰值亮度
这一点应该是确定的



显示设备的硬件能力是固定的,怎么可能让你看到超过其能力的亮度,而杜比视界的色调映射方式是降低画面的整个亮度以便让你看清超过显示设备硬件能力的高光细节,这个解释你看明白了吗?
但凡真实对比过杜比视界和普通HDR播放的人,都会知道:普通HDR播放的整体画面亮度观感要强于杜比视界,因为普通HDR播放基本就是做高光剪切的操作,当然LG oled电视机的早期色调映射算法也是做类似于杜比视界的亮度滚降方式,所以才会被人所诟病!

hsmms 发表于 2025-2-19 18:50

tianyuansnow 发表于 2025-2-19 18:47
我不管前面是如何定义的
只看结果:
杜比视界可以用到超出1000nits的设备亮度(你可以说在大多数情况下都 ...

谁跟你说HDR10只能 1000nit了 ?一部分的HDR10片子实际峰值亮度超过1000nit甚至达到2000nit。

HDR10 1000nit标准只代表了这部片子是按照HDR10 1000nit标准环境下制作的,跟实际峰值亮度没有半毛关系,你 可以高于1000nit也可以低于1000nit。

tianyuansnow 发表于 2025-2-19 18:54

本帖最后由 tianyuansnow 于 2025-2-19 19:17 编辑

hsmms 发表于 2025-2-19 18:50
谁跟你说HDR10只能 1000nit了 ?一部分的HDR10片子实际峰值亮度超过1000nit甚至达到2000nit。

HDR10 100 ...

懂了懂了,不好意思,我再去理解一下
我想到了我有一部片子确实是HDR10但是峰值10000nits!

tianyuansnow 发表于 2025-2-19 18:57

本帖最后由 tianyuansnow 于 2025-2-19 19:00 编辑

hsmms 发表于 2025-2-19 18:50
谁跟你说HDR10只能 1000nit了 ?一部分的HDR10片子实际峰值亮度超过1000nit甚至达到2000nit。

HDR10 100 ...

感谢感谢,我彻底懂了!
HDR10和杜比视界只是“制作基准”不一样
但是杜比视界本身就多了动态映射以适应设备,而HDR10本身不带动态映射
所以如果HDR10+动态映射,就跟杜比视界没有任何后续上的区别,区别就只是片源所框定的“亮度信息本身”
而片源所框定的“亮度信息”,没有所谓的HDR10和杜比视界谁更亮或者谁更暗,只取决于片源本身
所以确实可以说杜比视界(单层)和HDR10相比,主要的区别,仅是多内置了一套动态映射

不好意思[傻笑]

hsmms 发表于 2025-2-19 19:01

tianyuansnow 发表于 2025-2-19 18:57
感谢感谢,我彻底懂了!
HDR10和杜比视界只是“制作基准”不一样
但是杜比视界本身就多了动态映射以适应 ...

就是这样

tianyuansnow 发表于 2025-2-19 19:02

hsmms 发表于 2025-2-19 19:01
就是这样

感谢感谢哈哈[傻笑]
这次我彻底搞明白了!

pdvc 发表于 2025-2-19 20:12

elvba 发表于 2025-2-19 10:28
是不是现在的 hdr 就像摄影里的 raw 格式一样,成片效果好不好,其实还是得看后期调色处理的好不好。这个 ...

就是看映射准确不准确,不过,HDR基本都是噱头,会压制暗部细节,OLED还容易死黑。除了看看风光片,有SDR片源的优先SDR吧。

tianyuansnow 发表于 2025-2-19 21:10

本帖最后由 tianyuansnow 于 2025-2-19 21:58 编辑

kxx123 发表于 2025-2-19 18:48
显示设备的硬件能力是固定的,怎么可能让你看到超过其能力的亮度,而杜比视界的色调映射方式是降低画面的 ...

你想表达的意思我明白,以硬裁切牺牲掉部分高亮细节的方式(画面占比极少),从而保住整体的峰值亮度,这更符合大多数片源的实际情况,因此动态映射实际意义不大

主要是我一开始理解的动态映射就是错的:
我以为它会额外的让亮的更亮,暗的更暗,从而压榨显示设备性能并增强HDR(对比度)效果
并且这一切的前提是一个画面中各细节的亮度比例关系不变
而且这种映射方式针对每一帧进行处理[傻笑]
也就是如果某一帧的峰值是300nits,最暗细节是0.001nits,然后有一些中间细节是10nits
那么动态映射会让300nits以600nits呈现,最暗细节以0.0005nits呈现,然后中间细节依旧在10nits附近(按照各自比例进行拉伸)[傻笑]


但是真实的动态映射实际就只是针对某些帧,当它们的最大亮度超过显示设备最大亮度时,做一个滚降处理……从而保住细节,但降低整体亮度
当这些帧结束,再返回到标准PQ(如果显示设备支持其亮度范围)

而hsmms的意思,我现在也明白了,其表达的核心:
因为大多数显示设备的内置PQ过于辣鸡,所以需要HGIG+动态映射,从而使得映射变得更加正确
也就是说你的测试结果有一个前提那就是仅限于你的设备(包含了内置PQ的水平),在这个前提下HDR passthrough更加符合你的口味

如果是我的口味:我会想尽办法在保持比例的前提下增强对比度,我才不要什么原汁原味呢,HDR就必须是对比度![偷笑]

小助 发表于 2025-2-19 21:35

Mark一下

hsmms 发表于 2025-2-19 22:31

本帖最后由 hsmms 于 2025-2-19 22:54 编辑

tianyuansnow 发表于 2025-2-19 21:10
你想表达的意思我明白,以硬裁切牺牲掉部分高亮细节的方式(画面占比极少),从而保住整体的峰值亮度,这 ...

动态映射跟普通映射(静态映射)最大区别是动态映射一部片子根据不同亮度场景使用吧不同的映射曲线,而普通映射只在一部片子中使用一条映射曲线。普通映射你要么hard clip处理要么就是roll off处理,这会导致一个问题如果你hard clip处理你画面的整体亮度是保留了,但是细节会丢失,使用roll off处理细节保留了但亮度会丢失。而动态映射正好解决了这问题,说简单点就是需要保留亮度场景我可以使用hard clip处理,需要保留细节的场景我可以使用roll off处理,因为动态映射可以在不同亮度场景下使用不同的映射曲线。

HDR10(静态映射)记录的是绝对亮度,也就是基于标准显示设备的亮度信息。这会导致一个问题就是:只有当消费者的观看环境与设备跟碟片制作方完全相同时,绝对亮度信息才能还原创作意图,这个条件十分苛刻。

具体多难你看下面的例子就会明白,下面的设备峰值亮度全部超过1000nit,但实际亮度表现呢?中间参考的是索尼的HX3110


还有HDR是绝对亮度,300nit内容只会300nit亮度去显示,无论你 普通映射还是动态映射都不会让300nits以600nits呈现

不存在动态映射实际就只是针对某些帧这种东西,要么一部片子使用普通映射要么就是动态映射,也不存在再返回标准PQ的说法跟本不存在这个步骤。

使用HGIG目的是避免二次映射问题,还有不是PQ垃圾是映射算法垃圾。PQ是感知量化,使用色调映射尽可能贴合标准PQ,但现实是你很难做到这一点,所以才需要动态映射。




tianyuansnow 发表于 2025-2-19 23:08

本帖最后由 tianyuansnow 于 2025-2-20 00:05 编辑

hsmms 发表于 2025-2-19 22:31
动态映射跟普通映射(静态映射)最大区别是动态映射一部片子根据不同亮度场景使用吧不同的映射曲线,而普 ...

说真的,软件怎么区分这个场景和那个场景呢?它又不是人,场景是人的概念
软件(计算机语言)能够理解的还是根据帧,以及不同帧所包含的最大亮度,平均亮度这样的信息再用算法去处理吧?

hsmms 发表于 2025-2-20 00:01

本帖最后由 hsmms 于 2025-2-20 00:11 编辑

tianyuansnow 发表于 2025-2-19 23:08
说真的,软件上怎么区分这个场景和那个场景呢?它又不是人,场景是人的概念
计算机能够理解的还是根据帧 ...

就跟你说的一样。片源中本身就包含亮度信息这些东西,没有这些东西你如何显示画面?


说句真的你想的问题太多了,你要理解这方面的知识先简单的理解就行,不要想太复杂。不要拿错误的主观认知去理解,这只会造成你认知错误而且一些问题上只会让你越来越搞不懂。

tianyuansnow 发表于 2025-2-20 00:09


这么多的参数,居然300nits还是300nits显示,只有超过的部分可以改曲线[困惑]

hsmms 发表于 2025-2-20 00:13

本帖最后由 hsmms 于 2025-2-20 00:15 编辑

tianyuansnow 发表于 2025-2-20 00:09
这么多的参数,居然300nits还是300nits显示,只有超过的部分可以改曲线

1.你的设备支持HDR吗?如果支持105 DPL是否是太低了?

2.如不不支持,你勾选output video选项干什么?


3.300nit使用300nit显示前提条件是你的设备满足300nit,就比如你设置当中只有105nit,那么显示300nit内容是会被压缩的。

tianyuansnow 发表于 2025-2-20 00:21

本帖最后由 tianyuansnow 于 2025-2-20 00:23 编辑

hsmms 发表于 2025-2-20 00:13
1.你的设备支持HDR吗?如果支持105 DPL是否是太低了?

2.如不不支持,你勾选output video选项干什么?


这个图是随便弄的,我手上目前没有OLED和MINILED,上面的参数是之前随便填的,本来是SDR输出的截图,但是我怕截图发出来你直接来一句,你这输出是SDR你还在聊什么?所以又勾上了HDR输出

但是你之前说过madVR可以按自己口味调映射,然后我又看到这么多参数,想先研究研究

但是如果不能提亮,感觉研究的意义就不太大了,我的想法就是拉高对比度,不需要原汁原味[傻笑]
所以我想先搞明白动态映射的具体内涵,以及madVR究竟可以实现到哪一步,当然也确实是受到了LG动态映射的影响,以为动态映射天然的就可以提亮

hsmms 发表于 2025-2-20 00:22

tianyuansnow 发表于 2025-2-20 00:09
这么多的参数,居然300nits还是300nits显示,只有超过的部分可以改曲线


displayPeakNits = 130
moviePeakNits = 110
dynRatio = 1
customKnee = -
customSteepness = -
kneeNits = 10.3
steepnessNits = 110
compression = 1
topSlope = 50
kneeSize = 100
addBt2390 = -
addBt2390Percent = 50
addBt2390Steep = 100
compression2 = 1
showLine11 = +
showLine21 = -
showLine41 = -
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 0
bottomContrastStrength = 0
adjustNeighbors = +
curve = Clip()
cursor = 10
curvePoint0 = 0.000000000000000
curvePoint1 = 0.025887965316650
curvePoint2 = 0.051775930633299
curvePoint3 = 0.077663895949949
curvePoint4 = 0.103551861266598
curvePoint5 = 0.129439826583248
curvePoint6 = 0.155327791899897
curvePoint7 = 0.181215757216547
curvePoint8 = 0.207103722533196
curvePoint9 = 0.232991687849846
curvePoint10 = 0.258879653166495
curvePoint11 = 0.284767618483145
curvePoint12 = 0.310655583799794
curvePoint13 = 0.336543549116444
curvePoint14 = 0.362431514433093
curvePoint15 = 0.388319479749743
curvePoint16 = 0.414207445066393
curvePoint17 = 0.440095410383042
curvePoint18 = 0.465983375699692
curvePoint19 = 0.491871341016341
curvePoint20 = 0.517759306332991


displayPeakNits = 130
moviePeakNits = 509
dynRatio = 1
customKnee = -
customSteepness = +
kneeNits = 0.73
steepnessNits = 100
compression = 1
topSlope = 100
kneeSize = 100
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 675
compression2 = 1
showLine11 = +
showLine21 = -
showLine41 = -
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = -1
bottomContrastStrength = 0
adjustNeighbors = +
curve = BT2390(steepness:100)
cursor = 15
curvePoint0 = 0.000000000000000
curvePoint1 = 0.033925310211100
curvePoint2 = 0.067850620422199
curvePoint3 = 0.101775930633299
curvePoint4 = 0.135700013748204
curvePoint5 = 0.168917085311360
curvePoint6 = 0.200856124383847
curvePoint7 = 0.231554321991634
curvePoint8 = 0.261048869160687
curvePoint9 = 0.289376956916975
curvePoint10 = 0.316575776286464
curvePoint11 = 0.342682518295122
curvePoint12 = 0.367734373968916
curvePoint13 = 0.391768534333814
curvePoint14 = 0.414822190415782
curvePoint15 = 0.436932533240789
curvePoint16 = 0.458136753834801
curvePoint17 = 0.478472043223787
curvePoint18 = 0.497975592433712
curvePoint19 = 0.516684592490545
curvePoint20 = 0.534636234420254


displayPeakNits = 130
moviePeakNits = 2230
dynRatio = 1
customKnee = -
customSteepness = +
kneeNits = 0
steepnessNits = 121
compression = 1
topSlope = 90
kneeSize = 100
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 817
compression2 = 1
showLine11 = +
showLine21 = -
showLine41 = -
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = -1
bottomContrastStrength = 0
adjustNeighbors = +
curve = BT2390(steepness:121)
cursor = 10
curvePoint0 = 0.000000000000000
curvePoint1 = 0.041287075009914
curvePoint2 = 0.080762797178903
curvePoint3 = 0.118456306525181
curvePoint4 = 0.154417209685365
curvePoint5 = 0.188695113296075
curvePoint6 = 0.221339623993928
curvePoint7 = 0.252400348415542
curvePoint8 = 0.281926893197538
curvePoint9 = 0.309968864976532
curvePoint10 = 0.336575870389143
curvePoint11 = 0.361797516071990
curvePoint12 = 0.385683408661691
curvePoint13 = 0.408283154794865
curvePoint14 = 0.429646361108129
curvePoint15 = 0.449822634238103
curvePoint16 = 0.468861580821404
curvePoint17 = 0.486812807494651
curvePoint18 = 0.503725920894463
curvePoint19 = 0.519650527657458
curvePoint20 = 0.534636234420254


displayPeakNits = 130
moviePeakNits = 10000
dynRatio = 1
customKnee = -
customSteepness = +
kneeNits = 5.59
steepnessNits = 146
compression = 1
topSlope = 75
kneeSize = 100
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 988
compression2 = 1
showLine11 = +
showLine21 = -
showLine41 = -
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = -1
bottomContrastStrength = 0
adjustNeighbors = -
curve = BT2390(steepness:146)
cursor = 19
curvePoint0 = 0.000000000000000
curvePoint1 = 0.048546632989041
curvePoint2 = 0.094247575660797
curvePoint3 = 0.137194393572219
curvePoint4 = 0.177478652280257
curvePoint5 = 0.215191917341862
curvePoint6 = 0.250425754313985
curvePoint7 = 0.283271728753574
curvePoint8 = 0.313821406217582
curvePoint9 = 0.342166352262959
curvePoint10 = 0.368398132446654
curvePoint11 = 0.392608312325619
curvePoint12 = 0.414888457456804
curvePoint13 = 0.435330133397159
curvePoint14 = 0.454024905703635
curvePoint15 = 0.471064339933182
curvePoint16 = 0.486540001642751
curvePoint17 = 0.500543456389292
curvePoint18 = 0.513166269729756
curvePoint19 = 0.524500007221093
curvePoint20 = 0.534636234420254


displayPeakNits = 130
moviePeakNits = 110
dynRatio = 2
customKnee = -
customSteepness = -
kneeNits = 100
steepnessNits = 10000
compression = 2
topSlope = 50
kneeSize = 100
addBt2390 = -
addBt2390Percent = 50
addBt2390Steep = 150
compression2 = 1
showLine11 = -
showLine21 = +
showLine41 = -
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 0
bottomContrastStrength = 0
adjustNeighbors = +
curve = Clip(compression:2)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.018309590133092
curvePoint2 = 0.037898871470880
curvePoint3 = 0.058210702982777
curvePoint4 = 0.079057790556260
curvePoint5 = 0.100338734303317
curvePoint6 = 0.121988464704697
curvePoint7 = 0.143961131317193
curvePoint8 = 0.166222423133282
curvePoint9 = 0.188745557994238
curvePoint10 = 0.211508965473847
curvePoint11 = 0.234494846996941
curvePoint12 = 0.257688230217884
curvePoint13 = 0.281076320377746
curvePoint14 = 0.304648039432591
curvePoint15 = 0.328393688930692
curvePoint16 = 0.352304697303484
curvePoint17 = 0.376373426438285
curvePoint18 = 0.400593020933585
curvePoint19 = 0.424957288756285
curvePoint20 = 0.449460605442422


displayPeakNits = 130
moviePeakNits = 509
dynRatio = 2
customKnee = -
customSteepness = +
kneeNits = 227
steepnessNits = 150
compression = 2
topSlope = 100
kneeSize = 100
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 675
compression2 = 2
showLine11 = -
showLine21 = +
showLine41 = -
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = -2
bottomContrastStrength = 0
adjustNeighbors = +
curve = BT2390(steepness:150,compression:2)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.024295516684356
curvePoint2 = 0.050440817023320
curvePoint3 = 0.077612909589753
curvePoint4 = 0.105543237544023
curvePoint5 = 0.134087156837980
curvePoint6 = 0.163152109445249
curvePoint7 = 0.192672996165795
curvePoint8 = 0.222601166501991
curvePoint9 = 0.252815859647206
curvePoint10 = 0.282443755204849
curvePoint11 = 0.311247908959411
curvePoint12 = 0.339223017417577
curvePoint13 = 0.366372023596709
curvePoint14 = 0.392704372836122
curvePoint15 = 0.418234752123118
curvePoint16 = 0.442982150999453
curvePoint17 = 0.466969144182036
curvePoint18 = 0.490221331770572
curvePoint19 = 0.512766894433394
curvePoint20 = 0.534636234420254


displayPeakNits = 130
moviePeakNits = 2230
dynRatio = 2
customKnee = -
customSteepness = +
kneeNits = 0.77
steepnessNits = 182
compression = 2
topSlope = 90
kneeSize = 100
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 817
compression2 = 2
showLine11 = -
showLine21 = +
showLine41 = -
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = -2
bottomContrastStrength = 0
adjustNeighbors = +
curve = BT2390(steepness:182,compression:2)
cursor = 19
curvePoint0 = 0.000000730955903
curvePoint1 = 0.030372820412673
curvePoint2 = 0.063208541033036
curvePoint3 = 0.097395922626210
curvePoint4 = 0.132579346191856
curvePoint5 = 0.167832197664217
curvePoint6 = 0.201854367565830
curvePoint7 = 0.234532775529761
curvePoint8 = 0.265811065055681
curvePoint9 = 0.295661005584701
curvePoint10 = 0.324074154159028
curvePoint11 = 0.351056664907432
curvePoint12 = 0.376625850351705
curvePoint13 = 0.400807790201350
curvePoint14 = 0.423635602735775
curvePoint15 = 0.445148154795848
curvePoint16 = 0.465389073251942
curvePoint17 = 0.484405970383738
curvePoint18 = 0.502249825248750
curvePoint19 = 0.518974481555227
curvePoint20 = 0.534636234420254


displayPeakNits = 130
moviePeakNits = 10000
dynRatio = 2
customKnee = -
customSteepness = +
kneeNits = 0.05
steepnessNits = 219
compression = 2
topSlope = 75
kneeSize = 100
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 988
compression2 = 2
showLine11 = -
showLine21 = +
showLine41 = -
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = -2
bottomContrastStrength = 0
adjustNeighbors = +
curve = BT2390(steepness:219,compression:2)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.036528941012906
curvePoint2 = 0.075482263180947
curvePoint3 = 0.113878920566485
curvePoint4 = 0.151140216451873
curvePoint5 = 0.187003883500117
curvePoint6 = 0.221324148337845
curvePoint7 = 0.254019067442441
curvePoint8 = 0.285046489043880
curvePoint9 = 0.314391215062092
curvePoint10 = 0.342057390989562
curvePoint11 = 0.368063642902565
curvePoint12 = 0.392439787667323
curvePoint13 = 0.415224505281773
curvePoint14 = 0.436463631119388
curvePoint15 = 0.456208864913455
curvePoint16 = 0.474516770016318
curvePoint17 = 0.491447981044556
curvePoint18 = 0.507066565093142
curvePoint19 = 0.521439498770313
curvePoint20 = 0.534636234420254


displayPeakNits = 130
moviePeakNits = 110
dynRatio = 4
customKnee = -
customSteepness = -
kneeNits = 4.68
steepnessNits = 28
compression = 4
topSlope = 50
kneeSize = 100
addBt2390 = -
addBt2390Percent = 50
addBt2390Steep = 150
compression2 = 1
showLine11 = -
showLine21 = -
showLine41 = +
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 0
bottomContrastStrength = 0
adjustNeighbors = +
curve = Clip(compression:4)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.012765892485676
curvePoint2 = 0.027289522589019
curvePoint3 = 0.042889777904562
curvePoint4 = 0.059320686133779
curvePoint5 = 0.076445122299307
curvePoint6 = 0.094173211330351
curvePoint7 = 0.112440542584093
curvePoint8 = 0.131198223620239
curvePoint9 = 0.150407614495971
curvePoint10 = 0.170037250272180
curvePoint11 = 0.190060909350428
curvePoint12 = 0.210456333508798
curvePoint13 = 0.231204342808628
curvePoint14 = 0.252288202065330
curvePoint15 = 0.273693154263495
curvePoint16 = 0.295406068582167
curvePoint17 = 0.317415169388811
curvePoint18 = 0.339709823856152
curvePoint19 = 0.362280372935125
curvePoint20 = 0.385117994995325


displayPeakNits = 130
moviePeakNits = 509
dynRatio = 4
customKnee = -
customSteepness = -
kneeNits = 28
steepnessNits = 509
compression = 4
topSlope = 100
kneeSize = 100
addBt2390 = -
addBt2390Percent = 50
addBt2390Steep = 150
compression2 = 1
showLine11 = -
showLine21 = -
showLine41 = +
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 5
bottomContrastStrength = 5
adjustNeighbors = +
curve = Clip(compression:4)
cursor = 15
curvePoint0 = 0.000000730955903
curvePoint1 = 0.017135907658463
curvePoint2 = 0.036868668117458
curvePoint3 = 0.058170130602465
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curvePoint5 = 0.104199591973238
curvePoint6 = 0.128597128929963
curvePoint7 = 0.153779441637607
curvePoint8 = 0.179675583000420
curvePoint9 = 0.206229511853248
curvePoint10 = 0.233395609233388
curvePoint11 = 0.261135867368034
curvePoint12 = 0.289418028714747
curvePoint13 = 0.318214300027845
curvePoint14 = 0.347500432445390
curvePoint15 = 0.377255044305049
curvePoint16 = 0.407459110499769
curvePoint17 = 0.438095569430653
curvePoint18 = 0.469149015066673
curvePoint19 = 0.500605451924803
curvePoint20 = 0.532452097443785


displayPeakNits = 130
moviePeakNits = 2230
dynRatio = 4
customKnee = -
customSteepness = +
kneeNits = 3.86
steepnessNits = 272
compression = 4
topSlope = 90
kneeSize = 200
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 817
compression2 = 4
showLine11 = -
showLine21 = -
showLine41 = +
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 0
bottomContrastStrength = 5
adjustNeighbors = +
curve = BT2390(steepness:272,compression:4)
cursor = 12
curvePoint0 = 0.000000730955903
curvePoint1 = 0.021637559170736
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curvePoint4 = 0.102945670984875
curvePoint5 = 0.133188195045709
curvePoint6 = 0.164610575082064
curvePoint7 = 0.197087483760328
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curvePoint17 = 0.477638719367339
curvePoint18 = 0.497916589833989
curvePoint19 = 0.516893906345488
curvePoint20 = 0.534636234420252


displayPeakNits = 130
moviePeakNits = 10000
dynRatio = 4
customKnee = -
customSteepness = +
kneeNits = 0.96
steepnessNits = 329
compression = 4
topSlope = 75
kneeSize = 200
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 988
compression2 = 4
showLine11 = -
showLine21 = -
showLine41 = +
showLine81 = -
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 0
bottomContrastStrength = 0
adjustNeighbors = +
curve = BT2390(steepness:329,compression:4)
cursor = 10
curvePoint0 = 0.000000730955903
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curvePoint3 = 0.090478826615312
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curvePoint5 = 0.163051358010454
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curvePoint7 = 0.234547681903844
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curvePoint9 = 0.299904986569835
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curvePoint11 = 0.358242617526641
curvePoint12 = 0.384682772995642
curvePoint13 = 0.409305957512204
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curvePoint15 = 0.453221021138065
curvePoint16 = 0.472608643771108
curvePoint17 = 0.490366136218986
curvePoint18 = 0.506567619020645
curvePoint19 = 0.521294886845843
curvePoint20 = 0.534636234420252


displayPeakNits = 130
moviePeakNits = 110
dynRatio = 8
customKnee = -
customSteepness = -
kneeNits = 42
steepnessNits = 110
compression = 8
topSlope = 50
kneeSize = 100
addBt2390 = -
addBt2390Percent = 50
addBt2390Steep = 150
compression2 = 1
showLine11 = -
showLine21 = -
showLine41 = -
showLine81 = +
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 0
bottomContrastStrength = 0
adjustNeighbors = +
curve = Clip(compression:8)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.008786829858629
curvePoint2 = 0.019346132087009
curvePoint3 = 0.031079116037929
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curvePoint13 = 0.187182580737706
curvePoint14 = 0.205691309544921
curvePoint15 = 0.224635635760920
curvePoint16 = 0.244001637380005
curvePoint17 = 0.263776769350795
curvePoint18 = 0.283949652913050
curvePoint19 = 0.304509907244790
curvePoint20 = 0.325448013114545


displayPeakNits = 130
moviePeakNits = 509
dynRatio = 8
customKnee = -
customSteepness = -
kneeNits = 100
steepnessNits = 10000
compression = 8
topSlope = 50
kneeSize = 100
addBt2390 = -
addBt2390Percent = 50
addBt2390Steep = 150
compression2 = 1
showLine11 = -
showLine21 = -
showLine41 = -
showLine81 = +
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 0
bottomContrastStrength = 0
adjustNeighbors = +
curve = Clip(compression:8)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.011917522810259
curvePoint2 = 0.026511243027926
curvePoint3 = 0.042858180377959
curvePoint4 = 0.060614680327346
curvePoint5 = 0.079585284574454
curvePoint6 = 0.099639906130886
curvePoint7 = 0.120684132668225
curvePoint8 = 0.142645521174204
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curvePoint10 = 0.189098933278787
curvePoint11 = 0.213503637717610
curvePoint12 = 0.238646320229112
curvePoint13 = 0.264497434760476
curvePoint14 = 0.291031047469266
curvePoint15 = 0.318224162767683
curvePoint16 = 0.346056212485177
curvePoint17 = 0.374508660776127
curvePoint18 = 0.403564693176859
curvePoint19 = 0.433208968142166
curvePoint20 = 0.463427415833792


displayPeakNits = 130
moviePeakNits = 2230
dynRatio = 8
customKnee = -
customSteepness = +
kneeNits = 10.8
steepnessNits = 408
compression = 8
topSlope = 90
kneeSize = 100
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 817
compression2 = 8
showLine11 = -
showLine21 = -
showLine41 = -
showLine81 = +
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 0
bottomContrastStrength = 0
adjustNeighbors = +
curve = BT2390(steepness:408,compression:8)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.015186977173032
curvePoint2 = 0.034064542476208
curvePoint3 = 0.055346597218174
curvePoint4 = 0.078564370356643
curvePoint5 = 0.103451853206555
curvePoint6 = 0.129832163930288
curvePoint7 = 0.157576980330150
curvePoint8 = 0.186587857392813
curvePoint9 = 0.216786258456890
curvePoint10 = 0.248107687215887
curvePoint11 = 0.280497980300468
curvePoint12 = 0.313840885533870
curvePoint13 = 0.346499167592660
curvePoint14 = 0.377739944807984
curvePoint15 = 0.407514691713959
curvePoint16 = 0.435806289292331
curvePoint17 = 0.462623850966308
curvePoint18 = 0.487998627639492
curvePoint19 = 0.511980695946005
curvePoint20 = 0.534636234420255


displayPeakNits = 130
moviePeakNits = 10000
dynRatio = 8
customKnee = -
customSteepness = +
kneeNits = 3.78
steepnessNits = 493
compression = 8
topSlope = 75
kneeSize = 100
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 988
compression2 = 8
showLine11 = -
showLine21 = -
showLine41 = -
showLine81 = +
showLine161 = -
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 0
bottomContrastStrength = 0
adjustNeighbors = +
curve = BT2390(steepness:493,compression:8)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.018580646097969
curvePoint2 = 0.041965353009561
curvePoint3 = 0.068470907215782
curvePoint4 = 0.097492460210701
curvePoint5 = 0.128687270055124
curvePoint6 = 0.161827544313546
curvePoint7 = 0.196748055984962
curvePoint8 = 0.233296265579320
curvePoint9 = 0.269463069604530
curvePoint10 = 0.303861484942502
curvePoint11 = 0.336306214206930
curvePoint12 = 0.366678681549420
curvePoint13 = 0.394913411171244
curvePoint14 = 0.420988063703770
curvePoint15 = 0.444915845038256
curvePoint16 = 0.466739533335916
curvePoint17 = 0.486526657788887
curvePoint18 = 0.504365528142257
curvePoint19 = 0.520361913834608
curvePoint20 = 0.534636234420255


displayPeakNits = 130
moviePeakNits = 110
dynRatio = 16
customKnee = -
customSteepness = -
kneeNits = 100
steepnessNits = 10000
compression = 16
topSlope = 50
kneeSize = 100
addBt2390 = -
addBt2390Percent = 50
addBt2390Steep = 150
compression2 = 1
showLine11 = -
showLine21 = -
showLine41 = -
showLine81 = -
showLine161 = +
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 0
bottomContrastStrength = 0
adjustNeighbors = +
curve = Clip(compression:16)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.005980714494945
curvePoint2 = 0.013517571343071
curvePoint3 = 0.022164527706688
curvePoint4 = 0.031739062791368
curvePoint5 = 0.042135350049108
curvePoint6 = 0.053282169119557
curvePoint7 = 0.065127443295475
curvePoint8 = 0.077630999058969
curvePoint9 = 0.090760657634684
curvePoint10 = 0.104489914059256
curvePoint11 = 0.118796460500262
curvePoint12 = 0.133661196115544
curvePoint13 = 0.149067535125001
curvePoint14 = 0.165000906823328
curvePoint15 = 0.181448384152182
curvePoint16 = 0.198398401277432
curvePoint17 = 0.215840534535043
curvePoint18 = 0.233765329587479
curvePoint19 = 0.252164162985542
curvePoint20 = 0.271029129816362


displayPeakNits = 130
moviePeakNits = 509
dynRatio = 16
customKnee = -
customSteepness = -
kneeNits = 60
steepnessNits = 509
compression = 16
topSlope = 50
kneeSize = 100
addBt2390 = -
addBt2390Percent = 50
addBt2390Steep = 150
compression2 = 1
showLine11 = -
showLine21 = -
showLine41 = -
showLine81 = -
showLine161 = +
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 0
bottomContrastStrength = 0
adjustNeighbors = +
curve = Clip(compression:16)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.008184673054758
curvePoint2 = 0.018770141347997
curvePoint3 = 0.031055027550844
curvePoint4 = 0.044764798472830
curvePoint5 = 0.059741135209080
curvePoint6 = 0.075877782849111
curvePoint7 = 0.093097187613318
curvePoint8 = 0.111339604203495
curvePoint9 = 0.130557231427413
curvePoint10 = 0.150710736046964
curvePoint11 = 0.171767043973787
curvePoint12 = 0.193697860690382
curvePoint13 = 0.216478638095640
curvePoint14 = 0.240087828414739
curvePoint15 = 0.264506330233995
curvePoint16 = 0.289717067465284
curvePoint17 = 0.315704662901808
curvePoint18 = 0.342455180722106
curvePoint19 = 0.369955920308809
curvePoint20 = 0.398195248960912


displayPeakNits = 130
moviePeakNits = 2230
dynRatio = 16
customKnee = -
customSteepness = +
kneeNits = 23.7
steepnessNits = 613
compression = 16
topSlope = 90
kneeSize = 100
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 817
compression2 = 16
showLine11 = -
showLine21 = -
showLine41 = -
showLine81 = -
showLine161 = +
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 1
bottomContrastStrength = 0
adjustNeighbors = +
curve = BT2390(steepness:613,compression:16)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.010515601909327
curvePoint2 = 0.024400059952406
curvePoint3 = 0.040663189792489
curvePoint4 = 0.058927592612728
curvePoint5 = 0.078976370771273
curvePoint6 = 0.100664222773459
curvePoint7 = 0.123885233396774
curvePoint8 = 0.148557894923821
curvePoint9 = 0.174617055583206
curvePoint10 = 0.202009152028280
curvePoint11 = 0.230689182323479
curvePoint12 = 0.260618679479696
curvePoint13 = 0.291764297081591
curvePoint14 = 0.324096788288848
curvePoint15 = 0.357590247993817
curvePoint16 = 0.392106882895919
curvePoint17 = 0.427122628328461
curvePoint18 = 0.462556435822832
curvePoint19 = 0.498395429932351
curvePoint20 = 0.534636234420254


displayPeakNits = 130
moviePeakNits = 10000
dynRatio = 16
customKnee = -
customSteepness = +
kneeNits = 9.63
steepnessNits = 739
compression = 16
topSlope = 75
kneeSize = 100
addBt2390 = +
addBt2390Percent = 50
addBt2390Steep = 988
compression2 = 16
showLine11 = -
showLine21 = -
showLine41 = -
showLine81 = -
showLine161 = +
showLine321 = -
topContrast = -
bottomContrast = -
topContrastStrength = 1
bottomContrastStrength = -2
adjustNeighbors = +
curve = BT2390(steepness:739,compression:16)
cursor = 10
curvePoint0 = 0.000000730955903
curvePoint1 = 0.012962239634779
curvePoint2 = 0.030374874206683
curvePoint3 = 0.050929550609796
curvePoint4 = 0.074136419573121
curvePoint5 = 0.099714639277803
curvePoint6 = 0.127476335971049
curvePoint7 = 0.157284708148488
curvePoint8 = 0.189034576598591
curvePoint9 = 0.222641940287665
curvePoint10 = 0.258037796510532
curvePoint11 = 0.295164219173218
curvePoint12 = 0.332148512561986
curvePoint13 = 0.366682037834247
curvePoint14 = 0.398591381239931
curvePoint15 = 0.427792650841878
curvePoint16 = 0.454273511185719
curvePoint17 = 0.478081258616164
curvePoint18 = 0.499312936702373
curvePoint19 = 0.518107003719784
curvePoint20 = 0.534636234420254



把上面的代码保存进TXT文件当中,你上面图中有个edit custom TM 选项,点击进去。然后选择import from选项,找到你刚才保存的TXT文件,打开就行。你就能看到你的设备如何映射处理了。你可以把DPL设置 成高点,看一下高一点的DPL如何进行处理
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查看完整版本: 为啥现在用PC播放杜比视界是最简单也是较好的?